combat_medic
Differences
This shows you the differences between two versions of the page.
| Both sides previous revisionPrevious revision | |||
| combat_medic [2025/08/04 10:07] – demonafk | combat_medic [2025/08/06 04:28] (current) – removed demonafk | ||
|---|---|---|---|
| Line 1: | Line 1: | ||
| - | **Combat Medic** | ||
| - | {{: | ||
| - | |||
| - | '' | ||
| - | * Health 150 | ||
| - | * Shield 25 | ||
| - | * Armor 1 | ||
| - | * Weapon (Terran Infantry Weapon, TAC) 24+4 | ||
| - | * Mana (gas) regeneration rate 0.25/s + 0.25/s per upgrade | ||
| - | * Base mana 10+15 per upg, max 160 | ||
| - | |||
| - | '' | ||
| - | * Cloak 25 | ||
| - | * Lockdown 100 | ||
| - | * Restoration 40 | ||
| - | * Defensive Matrix 100 | ||
| - | |||
| - | '' | ||
| - | * 40 Gas - Summon 3 marines //(8 marines fuse into 1 elite marine)// | ||
| - | * 120 Gas - Fully restore health, shield and energy to all allied units near your hero | ||
combat_medic.1754302072.txt.gz · Last modified: by demonafk
