mechanics:codes
Differences
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| Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
| mechanics:codes [2025/09/17 03:04] – demonafk | mechanics:codes [2025/09/19 01:58] (current) – demonafk | ||
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| - | Examples: | + | '' |
| - | * Hit point, shield point or energy restoration for your hero every few minutes | + | * Hit point, shield point or energy restoration for your hero every few minutes |
| - | * Free skip mode: Clear (skip) current level, getting rid of all enemy units. May still require you to bring unit to exit. | + | * Free skip mode: Clear (skip) current level, getting rid of all enemy units. May still require you to bring unit to exit. Using free skip to complete game will not give you reward code |
| * Gauntlet mode: all enemies become hero units, bosses get increase in hp, sp and dmg | * Gauntlet mode: all enemies become hero units, bosses get increase in hp, sp and dmg | ||
| - | * Impossible plus mode: enemies start with 11 upgrades; more starting | + | * Impossible plus mode: enemies start with 11 upgrades; more minerals |
| - | * Vision: gives you vision of the current stage (like Mindflayer 40-gas skill) | + | * Vision: gives you vision of the current stage (like Mindflayer 40-gas skill) |
| * Codes to access hidden heroes | * Codes to access hidden heroes | ||
| - | According to UV: "// | + | According to UV: "//(Completing game at) Normal gives regen codes, Hard gives Marshall, Mech, Cyborg and Ranger, Insane gives Commando and Berzerker, Impossible gives Impossible+ and Gauntlet, and Impossible+ gives Free Skip Mode//" |
| //Note: No codes are given for completing UV3 because there is no boss level.// | //Note: No codes are given for completing UV3 because there is no boss level.// | ||
| < | < | ||
mechanics/codes.1758078256.txt.gz · Last modified: by demonafk
