mechanics:codes
Differences
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| Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
| mechanics:codes [2025/09/17 03:06] – demonafk | mechanics:codes [2025/09/19 01:58] (current) – demonafk | ||
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| - | * Hit point, shield point or energy restoration for your hero every few minutes | + | * Hit point, shield point or energy restoration for your hero every few minutes |
| * Free skip mode: Clear (skip) current level, getting rid of all enemy units. May still require you to bring unit to exit. Using free skip to complete game will not give you reward code | * Free skip mode: Clear (skip) current level, getting rid of all enemy units. May still require you to bring unit to exit. Using free skip to complete game will not give you reward code | ||
| * Gauntlet mode: all enemies become hero units, bosses get increase in hp, sp and dmg | * Gauntlet mode: all enemies become hero units, bosses get increase in hp, sp and dmg | ||
| - | * Impossible plus mode: enemies start with 11 upgrades; more starting | + | * Impossible plus mode: enemies start with 11 upgrades; more minerals |
| - | * Vision: gives you vision of the current stage (like Mindflayer 40-gas skill) | + | * Vision: gives you vision of the current stage (like Mindflayer 40-gas skill) |
| * Codes to access hidden heroes | * Codes to access hidden heroes | ||
mechanics/codes.1758078390.txt.gz · Last modified: by demonafk
