mechanics:difficulty
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| mechanics:difficulty [2025/09/06 06:49] – demonafk | mechanics:difficulty [2026/01/30 03:18] (current) – demonafk | ||
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| * Begin with 2 lives | * Begin with 2 lives | ||
| - | **Ore Rewarded on Level Completion** | + | '' |
| In UV1 it's +10 ore per level; in UV2-4 it's +10 per level for normal, +13 for hard, +16 for insane, +20 for impossible and +24 for impossible+ | In UV1 it's +10 ore per level; in UV2-4 it's +10 per level for normal, +13 for hard, +16 for insane, +20 for impossible and +24 for impossible+ | ||
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| + | '' | ||
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| + | In current UV4 now you always start with 15+35 minerals, so higher difficulties than Insane no longer gives more starting minerals. | ||
| ---- | ---- | ||
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| * All enemies become hero-unit color | * All enemies become hero-unit color | ||
| * Bosses get an increase in hp, sp and damage | * Bosses get an increase in hp, sp and damage | ||
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| + | ---- | ||
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| + | **Mature Chrysalis** | ||
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| + | {{: | ||
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| + | These are the " | ||
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mechanics/difficulty.1757141349.txt.gz · Last modified: by demonafk
