User Tools

Site Tools


mechanics:reward

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Next revision
Previous revision
mechanics:reward [2025/08/06 04:52] – created demonafkmechanics:reward [2025/11/25 04:52] (current) demonafk
Line 1: Line 1:
 **Mission Rewards** **Mission Rewards**
  
-There are various ways to gain minerals including accumulating kills, clearing stages, and [[secret|secret ways]] like gathering mineral chunk and killing kakaru. The kill count is accumulated between all players so don't worry if you're playing support!+There are various ways to gain minerals including accumulating kills, clearing stages, and [[mechanics:secret|secret ways]] like gathering mineral chunk and killing kakaru. The kill count is accumulated between all players so don't worry if you're playing support! Note: The total amount of kills need to be subtracted by the kills from players that have left the game.
  
 ^           Kill Milestone           ^^ ^           Kill Milestone           ^^
Line 12: Line 12:
 |    3200    |    32(UV4 Only)    | |    3200    |    32(UV4 Only)    |
  
-Advancing to next stage: +10 ore each+''Advancing to next stage:''  
 +  * UV1: +10 ore each 
 +  * UV2-4: +10 per level for normal, +13 for hard, +16 for insane, +20 for impossible and +24 for impossible+
  
 **Reward Codes** **Reward Codes**
  
-Players are rewarded with a game code to input for future games upon completing boss level. Refer to [[code|Codes]]+Players are rewarded with a game code to input for future games upon completing boss level. Refer to [[mechanics:codes|Codes]]
mechanics/reward.1754455923.txt.gz · Last modified: by demonafk