mechanics:upgrades
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| mechanics:upgrades [2026/01/30 05:07] – demonafk | mechanics:upgrades [2026/03/17 04:10] (current) – demonafk | ||
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| Every 7 minutes Tesla regeneration will trigger and fully heal your hero's hit point, shield point and energy. You may shorten the cooldown of Tesla regeneration with Tesla upgrades (max 5, reduce cooldown by 1 minute per upgrade). Brawler in UV4 and Psycho gets Tesla every 3 minutes while each upgrade reduces cooldown by 30 seconds. Starting in UV4 the cooldown time until next Tesla trigger will be displayed on HUD. | Every 7 minutes Tesla regeneration will trigger and fully heal your hero's hit point, shield point and energy. You may shorten the cooldown of Tesla regeneration with Tesla upgrades (max 5, reduce cooldown by 1 minute per upgrade). Brawler in UV4 and Psycho gets Tesla every 3 minutes while each upgrade reduces cooldown by 30 seconds. Starting in UV4 the cooldown time until next Tesla trigger will be displayed on HUD. | ||
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| + | In current UV4 each Tesla upgrade removes 60s from remaining Tesla timer with each upgrade, improving the ability overall by giving more immediate results; consider using tesla upgs with <60s remaining on timer as instant full heals with added long term benefit | ||
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| * **Stasis field** 10 minerals (//beware that this also prevents ally from casting stasis on you in a pinch//) | * **Stasis field** 10 minerals (//beware that this also prevents ally from casting stasis on you in a pinch//) | ||
| - | After you research immunity upgrade, whenever an enemy casts the spell on your hero it will automatically get a restoration. Unfortunately it only works on your hero and not the summons/ | + | After you research immunity upgrade, whenever an enemy casts the spell on your hero it will automatically get a restoration. Unfortunately it only works on your hero and not the summons/ |
mechanics/upgrades.1769749673.txt.gz · Last modified: by demonafk
