special_ops
Differences
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| special_ops [2025/07/27 14:49] – demonafk | special_ops [2025/08/06 04:28] (current) – removed demonafk | ||
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| - | **Special Ops** | ||
| - | {{: | ||
| - | |||
| - | '' | ||
| - | * Health 75 | ||
| - | * Shield 75 | ||
| - | * Armor 0 | ||
| - | * Weapon (Terran Infantry Weapon, TAC) 45+9 | ||
| - | |||
| - | '' | ||
| - | * Cloak 25 | ||
| - | * EMP Shockwave 100 | ||
| - | * Yamato Gun 150 | ||
| - | * Nuke //(require gas)// | ||
| - | |||
| - | '' | ||
| - | * 40 Gas - **Snipe** summon a wraith that shoots enemy (TAC damage: 125+10) | ||
| - | //passive ability: Special Ops base damage increased by 1 (max 100) for every 2 casts of Snipe// | ||
| - | * 120 Gas - Summon energy generator (HP:25, armor:5) that fully heals nearby allied units' shield and energy | ||
| - | //(last about 10 seconds, ends early if generator dies)// | ||
| - | * 200 Gas - Allows building nuke in silo (Build time: ? seconds) | ||
special_ops.1753627757.txt.gz · Last modified: by demonafk
