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updates:uv4 [2026/01/15 03:53] demonafkupdates:uv4 [2026/03/17 03:54] (current) demonafk
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 **UV4 Changelogs** **UV4 Changelogs**
 +
 +''0.42b''
 +  * Made Medbay display countdown puffs before auto heal at 10s, 5s, 3s, 2s, 1s 🔥
 +  * Added Medbay auto heal timer display in HUD for CM
 +  * Made hero selection civ auto hotkey 1 (double press 1 at beginning of game to select and center on civ ezpz)
 +  * Fixed CM elite marine, elite firebat, marine buttons to all use emarine button scheme to fix issues with elite marine packs stimming after being stasised or maeled
 +  * Nerfed Matriarch summon growth rate (5x XP required to lvl up and max lvl changed from summon 12 IT/scourge to summon 6 IT/scourge). Levels at: 500XP, 1500XP, 4000XP, 9000XP, 17500XP (max)
 +  * Nerfed Matriarch Tesla APT growth rate. 20 regenerations now required to get 1 free APT upg. In an avg game, fully upgrading tesla in beginning will give ~4-5 APT upgs gradually and one full heal every 60s for entire game
 +  * Turned physical collision back on for summoned infested terrans (Matriarch ability)
 +  * Changed computer colors slightly. P6 = weaker comp (less upgs), P8 = weaker comp (more upgs)
 +  * New color comp for P6: green (regular units), orange (hero units)
 +  * New color comp for P8: yellow (regular units), red (hero units)
 +  * Essentially all previously yellow units are now orange and all previously orange units are now yellow. I think it makes more sense for the high danger colors (orange and red) to be hero units and the lower danger colors (green and yellow) to be regular units. Visually it felt more intuitive in testing
 +
 +''0.42a''
 +  * Revamped Matriarch
 +  * Mana regen 0.333­ → 0.4
 +  * Spells:
 +  * 40: Summon Infested Terran (1+1/summon level)
 +  * 120: Dragon Morph (30s)
 +  * 20: Summon Scourge (1+1/summon level)
 +  * 80: Dragon Rage (20s): heals dragon, extends morph duration by 20s, increases damage by 10+1, and reduces weapon cooldown (22-2). Dragon Rage stacks, but expires at the end of transformation
 +  * Tesla upgrades APT every 10 regenerations (1 regen per minute at max upgs)
 +  * Summon suiciders (scourge & IT) level with use gaining 1 extra suicider per level up to a maximum of 12; every 1 gas spent = 1 XP. Levels at: 100XP, 200XP, 500XP, 1000XP, 2000XP, 4000XP, ..., 128000XP (max)
 +  * Dragon & Matriarch now autohotkey to 1 depending on morph state (if autohotkey mode is enabled—enabled by default)
 +  * Made Tesla upgrades remove 60s from remaining Tesla timer with each upgrade, improving the ability overall by giving more immediate results; consider using tesla upgs with <60s remaining on timer as instant full heals with added long term benefit
 +
 +''0.41e''
 +  * Improved Medbay
 +  * Added detector status (sight range 10—was 8 previously)
 +  * Changed manual heal to automatic heal every 30s (same 11x11 area). Auto heal also heals buildings, including Medbay
 +  * Changed manual spell to area restoration (fully restores all allied units in 11x11 area, including stasis restoration and also restores buildings (in case of plague)
 +  * Slightly increased Medbay movement top speed, it's similar to a BC in movement now (actually accelerates faster by default interestingly enough)
 +  * Changed hotkey for auto restoration from H to A and moved button to corresponding location on command card
 +  * Removed RNG from player spawn in on boss level, players always spawn directly in the center now
 +  * Made randomizing UV hero ultra rare (previously 1 in 22 chance, now 1 in 10648 chance, get it less than 0.01% of the time) as a temporary hold over until I have more time to fully redo the hero
 +  * Reduced cost of hero regen upgrades from 3+1 → 2+1
 +  * Slightly increased Engineer unit benefit from hero regen upgrades const 4→6/upg
 +  * Made CM's hero regen upgrades also work on Medbay, similar to how it does for second forms for other heroes
 +  * Made Medbay move with player units to level if spawned in the holding area
  
 ''0.41d'' ''0.41d''
updates/uv4.1768449232.txt.gz · Last modified: by demonafk