**Marshal** {{:mars.jpg?nolink&400|}} //Hidden hero; used to be called Marshall before UV4// //Marshal does not trigger mines because he floats like vultures// //Passive Tesla ability: every third tesla regen increases either hp by 5 (max 450) or armor by 1 (max 15); after second Tesla upgrade, all of Marshal's marines are healed on each Tesla trigger// ''Basic Stats:'' * Health 225 * Armor 3 * Weapon (Terran Infantry Weapon, TAC) 24+4 * Mana (gas) regeneration rate 0.5/s + 0.5/s per upgrade * Base mana 0+20 per upg, max 200 ''Spells:'' * Stim Pack * Spider Mine (Damage APT: 125+15) * Nuke //(removed for UV4)// ''Gas Skills:'' * 40 Gas - Throw an EMP grenade (invincible scourge unit that moves toward enemy and causes EMP Shockwave effect when touching enemy and exploding) and refill spider mines //(requires enemy nearby to cast)// * 120 Gas - Summon Medfield Regenerator (HP:1, SP:25, Armor:0) that heals all nearby allies' hit points continuously, spawns 3 marines over 15 seconds and refill spider mines //(Ends early if Regenerator is killed)// **UV1-3 Only** * 200 Gas - Allows building nuke in nuclear silo ---- //Note: The EMP grenade unit can be controlled for about 8 seconds before exploding if you select it fast enough otherwise it will run to the nearest enemy. This can be useful if you want to target a specific area.// //When Marshal nukes his unit disappears and cannot be selected unless you have hotkeyed him; also the nuke cannot be cancelled. If Marshal is killed before nuke drops then the nuke red dot will stay permanently.//