heroes:combat_medic
Combat Medic
Basic Stats:
- Health 150
- Shield 25
- Armor 1
- Weapon (Terran Infantry Weapon, TAC) 24+4
- Mana (gas) regeneration rate 0.25/s + 0.25/s per upgrade
- Base mana 10+15 per upg, max 160
Spells:
- UV1-3 Cloak 25
- UV1-3 Lockdown 100
- Restoration 40
- Defensive Matrix 100
- UV4 Inject Stim 75 Cast stimpack on target unit (including enemies)
- UV4 Optical Flare 25
- Heal In current UV4, heal does not cost energy and heals at 1.5x speed compared to regular medics
Units not affected by inject stim: Ascended Sorcerer, Bomber, Ultraviolet, Witch, Brawler, zerglings, ultralisks, archons, corsairs, shuttles
Gas Skills:
UV4
- [40 mana] Summon Ghost: Summon a ghost (max 4)
- [120 mana] Summon Elite Firebat: Summon an Elite Firebat (max 4)
- [20 mana] Summon Marine: Summon a marine (max 12)
- [80 mana] Prime Renewal: Fully heal all allied heroes (HP, SP & NRG; unlimited distance)
- [200 mana] Summon Medbay: Summon a Medbay building (HP 250, Armor 2) which can cast Heal (100 energy: heals HP , SP & NRG of all allied men (11×11 area))
Passive: 8 Marines → 1 Elite Marine (max 6); 4 Ghosts → 1 Elite Ghost (max 2)
UV 1-3
- 40 Gas - Summon marines, firebats, ghosts, medic. Once you reach the max amount of regular and elite version the next rank of units are summoned. (For example after you get 8 marines and 3 elite marines, firebats will be summoned)
| Unit Progression | Marines | Elite Marines | Firebats | Elite Firebats | Ghost | Medic |
|---|---|---|---|---|---|---|
| Max Count | 8 | 3 | 8 | 2 | 2 | 1 |
| # per Summon | 3 | - | 2 | - | 1 | 1 |
8 marines/firebats will fuse into elite versions
- 120 Gas - Fully restore health, shield and energy to all allied units near your hero
heroes/combat_medic.txt · Last modified: by demonafk
