heroes:marshal
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Marshal
Hidden hero; used to be called Marshall before UV4
Basic Stats:
- Health 225
- Armor 3
- Weapon (Terran Infantry Weapon, TAC) 24+4
- Mana (gas) regeneration rate 0.5/s + 0.5/s per upgrade
- Base mana 0+20 per upg, max 200
Spells:
- Stim Pack
- Spider Mine (Damage APT: 125+15)
- Nuke (removed for UV4)
Gas Skills:
- 40 Gas - Throw an EMP grenade (invincible scourge unit that moves toward enemy and causes EMP Shockwave effect when touching enemy and exploding) and refill spider mines (requires enemy nearby to cast)
- 120 Gas - Summon Medfield Regenerator (HP:1, SP:25, Armor:0) that heals all nearby allies' hit points continuously, spawns 3 marines over 15 seconds and refill spider mines (Ends early if Regenerator is killed)
UV1-3 Only
- 200 Gas - Allows building nuke in nuclear silo
Note: The EMP grenade unit can be controlled for about 8 seconds before exploding if you select it fast enough otherwise it will run to the nearest enemy. This can be useful if you want to target a specific area.
When Marshal nukes his unit disappears and cannot be selected unless you have hotkeyed him; also the nuke cannot be cancelled. If Marshal is killed before nuke drops then the nuke red dot will stay permanently.
heroes/marshal.1754631820.txt.gz · Last modified: by demonafk
