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mechanics:difficulty

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Game Difficulty

UV4

Normal

  • Start with 40 minerals
  • Enemies start at 1 weapon/armor upgrade

Hard

  • Start with 45 minerals
  • Enemies start at 2 weapon/armor upgrades

Insane

  • Start with 50 minerals
  • Enemies start at 4 weapon/armor upgrades

Impossible

  • Start with 55 minerals
  • Enemies start at 7 weapon/armor upgrades

Ore Rewarded on Level Completion: In UV1 it's 10 ore per level; in UV2-4 it's +10 per level for normal, +13 for hard, +16 for insane, +20 for impossible and +24 for impossible+


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Impossible plus

  • Start with 60 minerals
  • Enemies start at 11 weapon/armor upgrades

Gauntlet

  • All pre-placed enemies become hero units except spellcasters
  • All enemies become hero-unit color
  • Bosses get an increase in hp, sp and damage
mechanics/difficulty.1757137912.txt.gz · Last modified: by demonafk