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mechanics:difficulty

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Game Difficulty

Normal

  • Start with 15+25 minerals (UV3: 15 minerals)
  • Enemies start at 1 weapon/armor upgrade
  • Begin with 5 lives

Hard

  • Start with 15+30 minerals (UV3: 20 minerals, UV2: 50 minerals)
  • Enemies start at 2 weapon/armor upgrades
  • Begin with 4 lives

Insane

  • Start with 15+35 minerals (UV3: 25 minerals, UV2: 60 minerals)
  • Enemies start at 4 weapon/armor upgrades
  • Begin with 3 Lives

Impossible

  • Start with 15+40 minerals (UV3: 30 minerals, UV2: 70 minerals)
  • Enemies start at 7 weapon/armor upgrades
  • Begin with 2 lives

Ore Rewarded on Level Completion

In UV1 it's 10 ore per level; in UV2-4 it's +10 per level for normal, +13 for hard, +16 for insane, +20 for impossible and +24 for impossible+


By entering code:

Impossible plus

  • Start with 15+45 minerals (UV3: 35 minerals, UV2: 80 minerals)
  • Enemies start at 11 weapon/armor upgrades
  • Begin with 1 extra life (UV4: 0 extra life)

Gauntlet

  • All pre-placed enemies become hero units except spellcasters
  • All enemies become hero-unit color
  • Bosses get an increase in hp, sp and damage
mechanics/difficulty.1757141332.txt.gz · Last modified: by demonafk